Create a good atmosphere of national fitness, and this badminton match is hot!

Recently, Changhai Road Sub-district Federation of Trade Unions held the third "Changhai Cup" staff badminton competition in 2023. All units in the jurisdiction actively signed up, and nearly 110 players from 23 teams gathered together to compete.

The competition adopts men’s singles, women’s singles and team competition system, and is carried out in the form of elimination. The scene of the competition was brilliant and climaxed. Players and groups competed at different levels. Players compared tactics, patience, jumping, backhand, smash and flowing, which fully demonstrated the indomitable, courageous and passionate spirit of Changhai employees and greeted the audience with cheers.

This competition has built a platform for Changhai employees to keep fit, and also provided opportunities for exchanges and discussions. Based on the principle of "civilization, friendship, hard work and progress", after two days of fierce competition, the top three players in the competition were finally decided, and the Street Federation of Trade Unions presented awards to the winners and groups respectively.

Text/picture: Chang Hai

Editor: Zhou Mengzhen

What are the possibilities for the game industry in 2023?

Recently, the game industry has been warm and windy.

As the weather vane of the industry, the 2022 China Game Industry Annual Conference was held in Huangpu. The protection of minors in games has entered a new chapter, the long-term trend of going to sea has not changed, the value of games has been re-evaluated, and the game technology has brought resonance effect ………………………………………………………………………………………………………………

What are the possibilities of the game industry in 2023?

For the game industry, 2022 is difficult: whether the overall economic downturn, players’ willingness to pay, lack of capital confidence, and cold investment and financing, it has brought a lot of impact to the industry: many game projects have been dissolved or stopped, and the wave of layoffs has swept again.

The data shows that the domestic market sales revenue and user scale, self-developed game sales revenue and mobile game sales revenue all decreased year-on-year. After the obvious slowdown in 2021, the game user scale declined for the first time in the past 10 years, and the industrial development entered the era of stock market. "China’s game industry is in the stage of pressure storage", aiming at the game industry in 2022, "China Game Industry Report 2022" concluded.

* Actual sales revenue of China game market. Source: China Game Industry Report in 2022.

* The scale and growth rate of game users in China. Source: China Game Industry Report 2022.

However, despite the bleak data of the game industry in 2022, industry practitioners are still full of hope for the future. As Hong Xiao, CEO of Perfect World, said at the 2022 China Game Industry Annual Conference, "Many people feel quite pessimistic after reading the industry data in 2022, but no one said this word."

Recently, the 2022 China Game Industry Annual Conference was held in Huangpu, Guangzhou. According to Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association, the number of participants exceeded 2,700, almost double that of previous years, and the scene was packed. He pointed out, "Through the current situation, we can feel what kind of development trend is in 2023. If everyone in this industry does not see hope and opportunities, this situation will not be formed." At the meeting, Gao Dawei, deputy general manager of Tencent’s digital public opinion department, also said with emotion, "Walking through various forums, I felt a surging enthusiasm, as if I heard the sound of the game super engine starting and roaring again."

After the "cold" 2022, major game companies have more expectations for 2023. "The bad news is exhausted, bottoming out", Tan Yanfeng, vice president of Shengqu Games, summed up his outlook for the future of the industry in eight words; Hong Xiao, CEO of Perfect World, pointed out that the game industry has entered the next stage, and there are still many values worthy of being dug deep by practitioners; Wu Shenghe, CEO of Zulong Entertainment, said that with the release of the version number, many game masterpieces are ready to go, and this year will be a year of fierce competition.

According to statistics, since the resumption of version number distribution last year, more than 180 domestic game version numbers have been distributed in two batches this year. In addition to large enterprises such as Tencent and Netease, many small and medium-sized manufacturers have also gained something. Among them, many game companies that have got the version number are eager to try, and are ready to make great efforts this year. For example, Tencent, which got the version number in January this year, has announced that it will set a file in February, and the number of reserved users in the whole network has exceeded 70 million; Netease survival shooting mobile game "Extraordinary Pioneer" started the "prism test" in January; Mihayou’s new work "Collapse: Xingyuan Railway" has also been opened for paid testing recently and is expected to go online in April; Zulong Entertainment’s new version of the love women game "In the Name of Shining" is also planned to be launched in China in the first half of the year …

In addition, the 2022 China Game Industry Report also revealed a more positive signal, "The game industry is expected to rebound after bottoming out from industry resources to users’ willingness and ability to consume.",and pointed out that insisting on high-quality and high-quality development, deepening the subdivision and differentiation of the track, and paying more attention to the user experience will become the focus of China’s game industry to break through the predicament and develop healthily.

In recent years, with the shrinking of the "blue ocean" of the domestic game market, going out has become a "compulsory question" for game companies. More and more companies take going out to sea as their key development strategy, and the number of game products going out to sea is increasing and the area of going out to sea is expanding.

At the same time, the achievements of domestic game companies in overseas markets are obvious to all. According to the data, in 2022, the actual sales revenue of China’s self-developed games in overseas markets was 17.346 billion US dollars, which was more than 4 times higher than that of 3.076 billion in 2014. According to Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association and chairman of the Game Working Committee, the overseas income of self-developed games has exceeded 10 billion US dollars for four consecutive years, and it can also account for about one-third of the domestic market income. Such achievements show that domestic enterprises are doing well overseas, which is recognized by real money.

* Actual sales revenue and growth rate of China’s self-developed games in overseas markets. Source: China Game Industry Report 2022.

However, since 2022, the external unstable factors faced by games going out to sea have increased, such as changes in the international environment, changes in overseas laws and policies, overseas channels, and overseas tax issues. In the context of the decline in the scale of the global game market, the actual sales revenue of China’s self-developed games in overseas markets also declined for the first time in 2018, down 3.7% year-on-year. At the same time, as more and more domestic manufacturers flock to the sea track, the competition for going to sea becomes more and more fierce, the cost of buying continues to rise, the profit rate decreases, and the overseas game market has also "rolled" from the blue ocean to the red sea.

However, "the choice of game going out is irreversible". In the increasingly crowded overseas market, how should domestic game manufacturers tap the new amount and find the second growth curve?

Ao Ran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, pointed out that although China’s game enterprises will face more or less challenges in the process of going out to sea in 2022, the long-term positive trend has not changed. China’s games still have room for development in overseas markets, and there are development opportunities in some new fields. On the one hand, the emerging game markets in the Middle East, Africa, Southeast Asia, Latin China and other regions have great development potential, which is expected to become the growth point of’s game going out to sea. On the other hand, there are development opportunities for games going out to sea on the sub-track of IP-adapted games, casual games and other game products.

In addition, keywords such as localization, content innovation and long-term operation were constantly mentioned at the game going to sea and marketing forum on the 13th. "Although going out to sea is already the Red Sea, there are many difficulties, but it is still a super market with billions of users, and opportunities are always there." Dong Bin, deputy general manager of Glacier Network, said that if you always make good products, make good experiences and improve quality, you still have many opportunities to go out to sea.

Yin Tianming, vice president of Sanqi Mutual Entertainment Products, pointed out that domestic games have entered an era of striving for quality, innovation and quality in overseas markets. Enterprises going to sea must change from "picking fruits" to "planting good trees" and make efforts in three aspects: in-depth localization, product innovation and continuous change, and refined distribution and operation. Zhong Kunjie, deputy general manager of Xinghui Games, said that with the intensification of market competition, the importance of long-term operation of game products has increased sharply. To make the game run longer and the audience more stable, we should do a good job in content iteration, localization, deep layout and cross-promotion.

At the same time, as a cultural carrier, games also shoulder the important mission of spreading Chinese culture abroad in the process of going to sea. Zhang Yijun, the first vice president of China Audio-visual and Digital Publishing Association, said that the excellent games that have been successfully launched at present have absorbed a lot of Chinese traditional cultural elements, which have formed a very good communication role in foreign markets, and also provided help for how to expand overseas more accurately and effectively in the next step. Some enterprises point out that game products with unique cultural attributes can prolong the game viscosity of players in the game, attract users better and reduce the cost of user drainage. Combining with traditional culture and traditional festivals will be the future trend of game development.

"The era of earning money by going out to sea has passed." How will enterprises going out to sea grasp new growth points and face challenges in 2023? It is worth looking forward to.

The scientific and technological attributes are prominent, and the potential value still needs to be tapped.

Paying attention to the science and technology circle, it is not difficult to find that the recent scenery is not only ChatGPT, but also game technology.

At the annual meeting of the game industry in 2022, the scientific and technological attributes of games have received unprecedented attention. Whether it is a forum for game re-cognition, a forum for game+and technology resonance, the topic of technical value of games cannot be avoided.

Ao Ran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, pointed out that in recent years, the industry has gradually reached a consensus: as a compound cultural content product, games have both natural cultural attributes and profound scientific and technological attributes, and based on these two attributes, they are constantly enriching their economic attributes and becoming a driver to support the integration and development of digital technology and the real economy.

From the discussion in the industry, it can also be clearly seen that the scientific and technological attributes of games are promising in many other industrial fields, and have brought gratifying resonance effects, such as feeding back cutting-edge technologies as a perfect testing ground, "breaking the circle" to promote the integration of numbers and reality, and resonating with the construction of basic fields of science and technology, especially the construction of scientific and technological talents. Andy, vice president of Tencent Interactive Entertainment, said that with the accelerated development of digital and information technology, today’s video games are becoming a super digital scene, and the "culture" and "technology" attributes of the game industry have been demonstrated unprecedentedly.

According to the Research Report on Game Technology Capability and Technology Value, 62% of the respondents recognized the role of game technology in national technology innovation capability, 81% of the respondents agreed that games promoted the development of AI technology, 91.4% of the public researchers believed that game technology promoted the physical field, and 81% of the industry respondents recognized the talent supply and employment capacity of the game industry. At the same time, the report also puts forward two exciting prospects: first, in the future, games will guide more scientific and technological innovations to cross the "valley of death" and improve the survival rate of high and new technologies; Second, the game will become the basic environment to inspire more scientific and technological innovation and give birth to more "unexpected joy".

Undoubtedly,The scientific and technological attributes of the game have been further recognized and affirmed. As Aoran said, "As an important help to realize a strong country in science and technology, the value of the game has become increasingly prominent.".

Referring to how the game industry should better release the scientific and technological efficiency of games and bring more resonance effects in the future, Aoran put forward three key points: promoting innovative breakthroughs in cutting-edge technologies, helping the development of other social fields and strengthening the talent pool in the science and technology industry. Yang Fang, deputy director of Publicity Department of the Communist Party of China Publishing Bureau, also said that in the future, games should make new achievements in serving scientific and technological innovation, give full play to the role of game industry development in promoting scientific and technological progress, increase investment in cutting-edge technology research and development, speed up the breakthrough of key core technology innovation, make great efforts to promote scientific and technological innovation and help science and technology overcome difficulties. According to its disclosure, this year, Publicity Department of the Communist Party of China will implement the "Network Publishing Technology Innovation and Development Plan", focusing on promoting the breakthrough of the underlying technology of online games such as virtual reality, perceptual interaction, game engine and motion capture, and promoting the expansion and application of new formats such as metauniverse, digital twins and cloud games.

However, the potential value behind the game goes far beyond this.

The People’s Daily once wrote that games have become an industry of great significance to a country’s industrial layout and scientific and technological innovation, and its potential value deserves further attention and deep excavation. Many game companies also admitted at the annual meeting that the game industry has not really released its value in the digital economy, and it is the general trend to "reassess" the value of games.

"Through this annual meeting, you may have felt that games will become a starting point for many economic phenomena in the future. It has gone beyond the original inherent form of the game and started cross-domain and cross-border, which has a wide range of economic and social values. " Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association and chairman of the Game Working Committee, said that game companies should focus on the overall development of the industry, explore the positive social value of games at multiple levels and dimensions, and help the game industry to use more diverse social benefits, making a unique contribution to the construction of a strong socialist cultural country and the implementation of the digital economy development strategy.

In view of the future development trend of the game industry, Aoran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, once concluded at the annual meeting that China’s game industry is an emerging force in the cultural field, and its future development will usher in greater opportunities.The game industry will take the road of independent innovation more firmly, tell the story of China more vividly, and integrate with technological innovation at a higher level.

The trough in 2022 has passed. Can the game industry see the "rainbow" in 2023? Let’s wait and see.

Produced by Nandu Big Data Research Institute

Network content ecological governance research center

Writing: Luo Yun

Source: 2022 China Game Industry Annual Conference and 2022 China Game Industry Report.

It is De Technology’s AI-driven automated test to optimize the user experience of 5G smart phones.

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A new application test automation method, which can quickly evaluate the experience quality provided by the world’s popular mobile applications.

German technology company recently announced the introduction of enhanced functions for its Nemo device application test suite. The software solution adopts automation technology and artificial intelligence (AI), which gives a powerful boost to wireless service providers and application developers, and can help them quickly evaluate the real interaction between smartphone users and local mobile applications. It is German Technology that provides advanced design and verification solutions, aiming at accelerating innovation and creating a safe and interconnected world.

In the past few years, the number of users who use mobile applications to access digital content and participate in social media platforms and online games has increased significantly worldwide. Compared with the mobile web browser, the local mobile app can provide a tailor-made excellent experience; Therefore, the use of mobile applications has significantly promoted this growth.

Matti Passoja, the head of Nemo wireless solution of De Technology, said: "Service providers and mobile application developers want to know the real experience of end users when they access OTT applications with smartphones connected to cellular networks, and they need a reliable way to verify it. It is DeTech that has created an automated application testing method based on its unique software and hardware technology platform. This method uses real applications, and can accurately understand network performance even in extremely complex and changeable situations. "

It is DeTech that makes full use of artificial intelligence, machine learning (ML) and automation technology, and uses the data captured by local mobile applications (instead of the simulated data flow) to create a brand-new device testing application method. This method can evaluate the interaction between end users and their mobile applications more accurately. The new application test automation method can help wireless service providers quickly optimize the performance of 5G network, and at the same time provide better quality of experience (QoE) for smartphone users. Users can enjoy the world’s most widely used OTT services and social media applications, such as Facebook Messenger, Microsoft Teams, Snapchat, TikTok and Zoom.

The new automatic test application method is one of the three supplementary test methods provided in Nemo device application test suite of German Science and Technology. According to the type of mobile application and key performance indicators (KPIs), the test method can be used with a Nemo field test solution. Nemo test suite users can obtain comprehensive, real and flexible 5G network performance verification and end-user QoE evaluation.

It is a Nemo testing tool of German Science and Technology, which can capture real measurement data in the field and use it for real-time analysis or post-processing analysis. These test tools include Nemo Outdoor 5G NR drive test solution, Nemo Backpack Pro 5G indoor benchmark test solution and Nemo network benchmark test solution.

Science fiction come true? In the future, mankind will sleep in the meta-universe.

People don’t seem to care much about the future world described in the sci-fi movie The Matrix, but a recent news released on the Meta platform has made people curious about the future world. According to Forbes, a virtual community named Game Free is building a virtual world-"Metauniverse". It has been established for more than ten years, but it is relatively simple compared with the world in the Matrix. What is the magic of meta-universe? Has it become a reality now?

I. Future Society
The idea of "Metauniverse", first put forward by Meta Company, is an expression way to turn people’s vision of the future society into reality. In the setting of X-Men, Professor X has special devices and abilities in real life, and can breathe and move freely, but he can’t turn his control into a real society. The reality is not infinitely close, but gradually close to the ideal society. That is to say, the "infinite approach" pursued by the X-Men is not realistic in real life: it is impossible to turn one person into another; Unable to control human behavior; Unable to control the direction of people’s actions in reality … eventually led to the X-Men being abandoned by the world. If the X-Men movies are sorted out, it is found that the movies have a clear vision for the future society, then the meta-universe will be closer to the real state in reality: on the one hand, the meta-universe, as a virtual space, can be infinitely connected to the real world; On the other hand, Metauniverse will become the key "cornerstone" for building the infrastructure of human society … So what will human society become in the future?

Second, intelligent hardware
The universe is not only a game world, but also a technology. In MetaUniverse, through various virtual carriers such as games and videos, MetaUniverse players can be immersed in it, which is not only a space for games and entertainment, but also an interactive space for knowledge, skills and contacts. There is a kind of meta-universe in a special sense, which is a "virtual life" mode in which the virtual world and the real world merge, influence, blend, promote and expand with each other. It is a place where people can exchange and interact with each other, acquire knowledge and skills and cultivate friendship in this virtual world. For users, Metauniverse makes itself a "human" character-this is the experience they need in games and the real world. For hardware equipment manufacturers, it is the performance of the product itself besides ensuring entertainment, interaction and other functions.

Third, artificial intelligence
As the core of scientific and technological innovation, artificial intelligence will gradually get more applications in the meta-universe. With the help of human beings, artificial intelligence has developed from relying on single software and single function in the past to the present artificial intelligence. In the future, artificial intelligence will be more dependent on computing power. For example, driverless cars are an attempt to realize barrier-free travel in the meta-universe. Starting from the progress in the field of driverless cars, this paper explores the possible forms that driverless cars may appear in the meta-universe, hoping to provide more exploration space for the meta-universe. It is foreseeable that artificial intelligence will play an important role in the meta-universe in the future.

IV. Conclusion.
With the rise of meta-universe, virtual world has been given more and deeper meanings, and the application of science and technology by human beings has changed from passive acceptance to active creation. At the same time, the lifestyle and experience provided by the virtual world in the meta-universe have greatly enriched human thinking and feelings, and made people interested in a new thing. However, with the development and innovation of technology, this trend will gradually become stable. But we believe that technology is always a double-edged sword. It can bring convenience and benefits to human beings, but it may also bring harm to human beings. Like the future world described in science fiction movies, human beings are sleeping in a dormant warehouse made of machines, and their brains are linked to the meta-universe world, so they live falsely.

China Elevator Jianghu Fengyun Record

Li Jianguo, general manager of Midea Building Technology Elevator Company, used the human body as a metaphor to introduce the technical points of Digital Elevator: "For example, the application of AI graphic image recognition, voice acquisition technology, new infrared, millimeter wave and other human perception technology sensors, laser ranging technology, etc. is to improve the perception ability of the elevator; The application of CPU chips with higher computing power, big data analysis, artificial intelligence, deep learning, neural network and other technologies improves the calculation and analysis ability of the algorithm, which makes the elevator smarter and smarter. " It is understood that before leaving the factory, every LINVOL elevator has to undergo a total of 513 quality tests of the whole elevator and its components, such as performance, protection, structure and function. The mechanical safety protection system is combined with the electrical safety protection design, and eight safety devices, such as emergency braking system, door interlock and speed limiter, are adopted to prevent elevator accidents to the maximum extent. On the software side, we can monitor the elevator’s operation status in real time through big data and Internet of Things technology, analyze the elevator’s operation status in time through big data logic algorithm, and transmit it to the elevator management platform through the network for intelligent analysis and preventive maintenance. In addition, Midea is equipped with AI, sensors and Internet of Things technologies for every digital elevator. The camera of AI can automatically identify dangerous goods and dangerous ladder riding behaviors, and initiate corresponding measures to prevent problems before they happen. As a part of the building, intelligent elevator can also improve the operation efficiency of the building. Li Jianguo introduced,The digital platform of iBUILDING in UILDING can automatically identify passengers’ identity information through the elevator eye system, and automatically guide people on nearby floors to take a ride by robot dispatch, so that passengers can be sent to the destination floor without button contact. "It turns out that the elevator stops in the middle during the peak period of use, and the single running time is long; Now, through a series of algorithms and digital intelligent applications, the single running time of the elevator can be shortened, running more times, and delivering more people to the destination floor. " At the same time, the intelligent passenger flow analysis system can also realize the priority of dispatching elevators on peak floors, shorten the operation efficiency of elevators by about 2/3, improve the comfort, and at the same time effectively reduce energy consumption, save energy and reduce carbon.codaBorrow a passage from A Tale of Two Cities by Dickens as the conclusion of this article: This is the best time and this is the worst time; This is the age of wisdom, this is the age of stupidity; This is the period of faith, this is the period of doubt; This is a bright season; This is the dark season; This is the spring of hope, and this is the winter of disappointment … Although the rivers and lakes of elevators in China are still under the feast of foreign investment, I believe that with time, domestic elevator brands will surely rise against the trend and flourish in the wind! Each platform has the same name. If you like our story, please share, collect and forward it.

Lenovo-Shanghai Jiaotong University Joint Laboratory officially signed a contract to unveil, focusing on intelligent devices and artificial intelligence.

In addition to the two joint laboratories, at the signing ceremony, Dr. Wang Qianying, Vice President of Lenovo Group and General Manager of Technology Strategy and Innovation Platform of Lenovo Research Institute, said that at present, 15 sub-topics have been identified in the research cooperation between Lenovo and Jiaotong University. Other laboratories of Lenovo Research Institute, such as enterprise cloud computing and car computing laboratories, and other R&D departments of Lenovo, including intelligent equipment group and solution service business group, are also important participants in these research topics. The cooperation covers the schools of electronic information, mechanical power, artificial intelligence and chemical engineering of Jiaotong University. The subject is also very extensive, involving battery, chip and other component technologies, new materials such as aluminum and magnesium alloys, speech and large scene video processing, complex robot systems and DNA storage.

Wang Bo is desperate! After Hu Jinqiu+Sun Minghui was completely injured, Cummings was reimbursed in the first stage. How can I fight?

Cummings’ injury involved Guo Ailun? Sunspots are everywhere. We often say that it never rains but it pours. This sentence is really appropriate when applied to Guangsha. Wang Bo’s despair is also normal. Any coach would not be in a good mood. Last season’s playoffs, Hu Jinqiu and Zhao Yanhao were injured one after another. This season, Hu Jinqiu had already suffered a fracture before taking part in the official game. In the first game, Cummings, a foreign aid, also suffered a palm fracture, which was really too difficult for Guangsha team!

Liaoning played against Guangsha in CBA, and finally the Liaoning men’s basketball team won. Cummings, a new foreign aid from Zhejiang Dongyangguang, also performed very well. He played for 35 minutes, made 8 of 17 shots, made 4 of 7 3-pointers, and scored 23 points, 3 rebounds, 2 assists and 1 steal from four free throws. The data is still good. Because it’s only the first game of CBA, the MVP of this European league is still not used to it. I believe that after adjustment, it will definitely play its due level.

Two yuan generals were reimbursed at the beginning of the season, which was a big loss for Zhejiang Dongyangguang and head coach Wang Bo. One is the main inside center, and the other is the newly-joined defender’s foreign aid. The two lines have been hit hard, and I’m afraid the record of the first stage will be greatly affected.

However, don’t be too depressed, Wang Bo. Injuries are also a part of the competition. The previous Liaoning men’s basketball team has experienced it, and other teams have similar situations. I believe that with the passage of time, players will recover and the team’s situation will improve. Guangsha’s fighting capacity is not weak at present, so they can lower their posture first, and spend the difficult time steadily, especially for players like Xu Zhonghao. They should pay attention to their movements in the game, and don’t be punished for malicious foul, or even expelled from the game, which will eventually lead to attrition in non-combat, which will be even more costly. Mentality is very important. I hope Wang Bo can survive.

Finally, I want to explain that Cummings’ injury has nothing to do with Caring for Aaron. Two people are fighting for each other normally, and they don’t have much physical contact. There are some regional sprays with rhythm, which is not good.

New NBA season East team record ranking forecast: 76 people topped the list, and Pacers continued to rot.

1,76 people (one of the favourites to win the championship. If Harris performs better, he will still have the strength to win the first place)

2. Bucks (every year is not bad, Brother Alphabet has evolved again, and his performance is still excellent, but the first three problems are not serious)

3, Cavaliers (Garland is excellent, Mitchell’s joining is worth looking forward to)

4, Celtics (last season’s runner-up, Rex Rabbit Brown just needs to be steady)

5. Eagle (Blowing Yang Murray cappella, the combination of the new Big Three, is quite optimistic about this young man Okongwu)

6, Bulls (Azan’s middle distance is steady, Raven’s play is the factor that determines the team’s upper limit, and there is definitely no problem in the playoffs)

7. Nets (Durant Owen is full of strength and appreciation, but the Nets defense is slightly poor, and there is no good chemical reaction. Simmons’ shooting is really worrying. I hope the Nets can fight for some gas this season)

8. The Heat (Rebahiro is steady every game, and there are the star Butler and veteran Lori. Although they don’t like Butler’s way, the Heat can’t be underestimated)

9, Raptors (maybe many people think that Raptors are given a low price, but this is the position of Raptors in my heart. I don’t think Raptors are fierce and will definitely play the play-offs)

10, Knicks (Barrett is gradually growing up, Miro’s inside line is also playing well, and flattening is also full of impact)

11. Wizards (the contract is a bit bigger than the boss’s, and if Poseidon is in good condition, he can enter the play-offs)

12. Hornets (it shouldn’t have been this position, and at worst, it would have played a play-off. Unfortunately, bridges can’t play, and three goals have just been injured. It’s estimated that this season is a waste)

13. Magic (Banchero has great potential, and Cole Anthony and Wagner are playing more and more mature, but they are still too young to compete with most teams, but they may play a few good games by the impact of youth)

14. Pacers (On the 6th show, Marceline did play OK, and Turner’s ability value showed a downward trend. Let’s compete for zebra this season)

15. Pistons (bagley is injured, Sadikbe is OK but unstable. Personally, I think Cunningham has a little water, which is far from Hanako’s, and it is not like the second place in the current session)

What do you think of the ranking in the East in the new season? Welcome to discuss in the comment area.

AGV handling robot-a new star of unmanned warehousing logistics in the future-wood ant robot

In recent years, with the promotion of market demand, AGV handling robot has gradually matured. The continuous maturity of Beidou navigation and the continuous development and application of artificial intelligence in China have greatly improved the efficiency of AGV handling robots, provided great conditions for saving manpower, and made AGV handling robots gradually become the choice for automation upgrading of major factories in various industries.

In today’s era, with the continuous development of world trade, transnational logistics and logistics in various industries can’t do without handling. With the wide application of the Internet, big data and artificial intelligence, intelligent automated unmanned AGV handling robots are constantly developing and innovating, which promotes the continuous upgrading of China’s logistics industry and reforms the current industrial form.

With the growing manufacturing industry in China, China has introduced new measures to promote the development of intelligent industrial robots through the cooperation of Industrial Revolution 4.0 and enterprises, in order to enhance the strength of the manufacturing industry and cultivate competitive advantages. Unmanned AGV handling robot is one of them.

These living habits are not changed, and more Tai Chi is not enough to make up for your self -harm

What we do every day has made us, and then you will find that excellence is not a behavior, but a habit. —— Aristotle

Everyone found that although there are many longevity old people who practice Tai Chi, some people do not live long. Why?

First of all, the real Taijiquan should be both internal and external, and many people do not practice outside the outside. We only see a stinky skin. We often see that many people are very skilled and can be insisted every day. Seriously, seemingly seriousness is nervous; some people grit their teeth and swipe their teeth, swing their feet, and do not relax at all; some people have practiced for many years and still have a lot of temper to get angry. Bone bones.

Everyone knows that the biggest feature of longevity elderly people is that the personality is optimistic and cheerful, and the influence of emotions from the internal body is far greater than the external environment. According to the theory of traditional Chinese medicine, the cold, cold, heat and irritability. The harm of these six prostitutes to human health, that is, external evil injury, is usually from the surface and inside. When it was passed to my heart, I pulled the diarrhea, and then passed the cold to the five internal organs.

However, human emotions are directly harmful to people. The so -called "seven emotions hurt people, direct internal organs", and they can vomit blood immediately. Chinese medicine says that anger hurts the liver, joy and sadness, hurt the spleen, terrify the kidneys, sadness, sadness, sadness, and sadness Sad lung. Lin Daiyu was sad and coughing. She was a typical symptom of "sad lung".

Your fist for a month is not enough for you to be angry. While we practice Tai Chi, while relaxing the body, our mentality must also be relaxed. The relaxing and peaceful mentality in turn is more favorable to the relaxation of the body. Only when the heart is quiet can Tai Chi reach the high realm.

Secondly, Tai Chi is based on Taoism’s "inaction and disappointment". Lao Tzu said, "The husband is not fighting, and the world can not fight with it." Many people who practice Tai Chi have forgotten this. Throughout the day, they think about how to be refined, anxious, and never satisfied. Or can’t stand the provocation of others saying that Tai Chi can’t fight, and gets up and fights angrily.

It is said that "killing 10,000 self -damage for three thousand". In the legendary history, there are indeed some masters of people who have suffered internal injuries because of some tongues. The high -level strength of Tai Chi Boxing Law has cleverly fascinated and excited, and often unconsciously mistakenly entered the courage.

Because of this, in the "Tai Chi Boxing theory", which was regarded as a must -read classic by Tai Chi, Wang Zongyue specifically emphasized the words of the ancestor of Sanfeng after explaining the essence of Tai Chi. Do not do the final dispute. "

With the end of the cold weapon era, today we should not practice boxing for the victory. It is impossible to bear a small bullet in the practice of Diamond. In most cases, things will only make things worse.

We should treat boxing as a kind of fun, because there is something to study, so that the process of fitness exercise has become more fun, culture and charm, pushing the strength to test the strength, winning the win -win smile, and we will never care about it.

In fact, the real Taijiquan high -level kung fu, sometimes the more Hou deliberately pursued, the less you get it. One teacher said good: "When you want to fight with others, the heart is dead, and the heart is already froze. How can I relax? How can I reach a higher level of loose air? "

In the end, I have to say that most of the non -long -lived boxers have bad habits. Some people rely on childhood training from a young age, drinking and smoking, indulgence, and the harm of the nightlife of modern people far exceeding the body. People imagine that in the past, there was no TV in the agricultural society. The oil lamps were sleeping for a while, and there were very few diseases that came out of staying up late.

And modern people are facing a lot of temptations, and there are many people who sleep at a time or two, which is very harmful to the body. Traditional Chinese medicine believes that Ziye Yiyang is born, and this time for people to hand over yin and yang should be sleeping in the state of sleep. The so -called natural law nature, the nature of our earth changes once every 24 hours of yin and yang. Human beings are the creation of nature. It can be found that those who go to work all the night shifts have almost no longer longevity.

Dr. Yu Juan, a younger return from Fudan University, told people not to stay up late with a 32 -year -old life. She has never slept before 12 o’clock in the past 10 years. What to stay up late? Yu Juan wrote: "Chat, Internet chat, 885 irrigation, jumping, meals, X songs, bowling, personal daze (known as thinking), fill every night without reason."

Staying up late is chronic suicide! Getting up early every day to practice Tai Chi is not only to allow our body to exercise, but also changes to our lifestyle. In order to get up early, you must go to bed early. You have more time to practice boxing. If you do not change the poor lifestyle, it is limited to the body by doing some simple physical exercise, which is not enough to make up for your self -harm.