Sanya takes Hainan Island International Film Festival as an opportunity to inject new vitality into the cultural tourism industry.

  Hainan Daily reporter Li Yanmei

  Walking into the cinema to watch movies is not a new thing; But watching movies on the top of the mountain is a novel experience for many people. On the evening of November 17th, in the Luhuitou Scenic Area in Sanya, tourists from all over the country, together with local residents in Sanya, "unlocked" this new experience: facing the sea, facing the breeze and feeling the fun of watching movies at the top of the mountain.

On the evening of December 17th, in the Luhuitou Scenic Area of Sanya City, citizens watched an open-air movie in a romantic night. Hainan Daily reporter Wang Chenglong photo

  It is reported that the 5th Hainan Island International Film Festival has set up a "Golden Coconut Carnival" unit to carry out a variety of film-themed activities in scenic spots, hotels and communities in Sanya, including film screening, film fairs, film and television golden melody concerts, punching in and taking pictures of film installations, etc., integrating film and music culture with natural elements such as the sea and coconut wind, so that citizens and tourists can enjoy the light and shadow feast of Qiongdao in a multi-point, multi-dimensional and immersive way.

  Hainan Island International Film Festival is an important window to show Sanya’s urban scenery and cultural connotation, and it is also an important opportunity to enrich the supply of products and promote the consumption of cultural tourism. The tourism departments and tourism enterprises in Sanya seize the opportunity of the film festival, and through a series of cultural tourism activities with urban characteristics, let the film empower tourism development, let tourism plug in the "wings" of the film, and open a new two-way journey of culture and tourism on Lucheng land.

In Luhuitou Scenic Area of Sanya City, tourists brought their children to participate in the "Golden Coconut Carnival". Hainan Daily reporter Wang Chenglong photo

  Outdoor screening allows fans to "fancy" the movie.

  "There are only a handful of cities in China that can watch movies outdoors in December. This is the romance of Sanya." On the evening of December 17th, Chen Wei, a Harbin tourist, met a light and shadow date in Luhuitou Scenic Area. We originally planned to play for 1 hour, and finally we had a good time for 3 hours before ending the trip.

  As one of the characteristics of Hainan Island International Film Festival, outdoor screening has always been concerned and loved by fans. The outdoor screening of this year’s film festival was upgraded to the "Golden Coconut Carnival", and a four-day "Light, Shadow, Cultural Tourism and Benefiting the People" special activity was held at the top of Luhuitou Scenic Area, Anaya Community Lawn, the theater of St. Regis Yalong Bay and Wanning Riyuewan, so that citizens and tourists could share a movie feast.

  At 18: 30 every day from December 17th to 20th, Luhuitou Scenic Area will show films such as Forgive him 77 times, Nobody and New never to lose. The big screen is set below the sculpture of Luhuitou, and the audience can sit along the stairs, not only enjoying the film, but also enjoying the graceful night view of Sanya.

  Since July 1st last year, Luhuitou Scenic Area has been open to citizens and tourists free of charge, which has attracted a large number of local residents to return. Wei Wu, a citizen of Sanya, is one of them. He will visit the scenic area from time to time. This time, when he learned that Hainan Island International Film Festival was holding activities in Luhuitou, he came to experience it with his wife and son. "After watching the sunset, you can not only enjoy the night scene, but also watch many movies for free. This trip is worth it." Wei Wu said.

  Diversified activities let the host and guest share the beauty.

  The activity site of Luhuitou Scenic Area integrates film market, film and television golden melody concert and interactive games, so that visitors can experience the "cultural atmosphere" of the market, "fireworks atmosphere" of film and television food and "life atmosphere" of interactive games while camping and watching movies.

Citizen tourists participate in the Golden Coconut Carnival film and television golden melody concert. Hainan Daily reporter Wang Chenglong photo

  On the basis of covering market, interaction and music performance, the Anaya community activity site combines light and shadow art with camping form to meet the audience’s visual feast and leisure and entertainment needs.

  ……

  Hainan Daily reporter learned that the activities of the 5th Hainan Island International Film Festival "Golden Coconut Carnival" are rich in content. In addition to film screening, there are also activities such as film theme market, film and television golden melody concert, and film atmosphere group photo punching, creating a "playable, audible, viewable and enjoyable" cultural tour that integrates new formats, new consumption and new hotspots, and continuously releases new kinetic energy for the integration and development of cultural tours in Sanya.

  In addition to colorful offline activities, this year’s "Golden Coconut Carnival" also highlights the characteristics of national participation. Sanya Tourism Development Bureau launched the "Travel with Movies" challenge on the online social platform, attracting nearly 100 fans to participate in the event, with a total online exposure of 5.3 million times. The continuous exposure of online topics has aroused the public’s expectation and concern for the "Golden Coconut Carnival", which has set off the upsurge of watching movies for the whole people and the enthusiasm for traveling to Sanya.

  "Holding the activities of Hainan Island International Film Festival in scenic spots, communities and hotels is also a concrete practice of Sanya’s continuous implementation of the concept of" host-guest sharing ",which not only allows tourists to discover the more interesting and fun side of Sanya, but also drives the popularity of tourism to soar, releasing more consumption potential, enriching the daily life of citizens and letting everyone rediscover the beauty of’ home front’." The relevant person in charge of Sanya Tourism Development Bureau said.

At the scene of the "Golden Coconut Carnival" in Luhuitou Scenic Area, Sanya City, citizens participated in the prize-winning quiz. Hainan Daily reporter Wang Chenglong photo

  The integration of cultural tourism makes Sanya’s vitality emerge

  In recent years, Sanya has frequently become the location of film and television works. These film and television works with different themes have further shaped Sanya’s diversified business cards and demonstrated Lucheng’s open and inclusive attitude. At the same time, on the occasion of Sanya’s tourist season, a Covenant of light and shadow not only enriches the cultural life of citizens and tourists, but also enhances the new enthusiasm of Sanya’s tourism and injects new vitality into the development of cultural tourism industry.

  "The holding of the Hainan Island International Film Festival has set up a new platform for cultural exchanges between Hainan and Sanya facing the world. Sanya will also actively use this platform to give full play to the policy advantages of Hainan Free Trade Port and Sanya’s unique natural resource endowment to promote the high-quality development of Sanya’s cultural tourism industry. " Zhou Chunhua, member of the Standing Committee of Sanya Municipal Committee, Minister of Propaganda Department and Deputy Secretary-General of Hainan Island International Film Festival Organizing Committee, said.

  Not only film festivals, this year, a number of trendy cultural tourism activities with strong interactivity and full of experience, such as music festivals, comedy performances and exhibitions, have been held in Sanya, which not only makes the city more interesting and fun, but also drives the soaring popularity of tourism, releasing more consumption potential and promoting the deep "marriage" between tourism industry and cultural industry.

  At present, the main force of travel is getting younger and younger. Young customers are not satisfied with a single sightseeing experience. They show their individuality and pursue trendy, personalized and novel travel experiences, hoping to play with their own characteristics and tricks. Sanya is also actively adapting to market changes, combining with the preferences of young customers, launching a number of activities with distinctive features and rich connotations, shaping a new image of Sanya as a young, fashionable and international city, and making Lucheng "swim" younger and younger.

  Next, Sanya will take advantage of the IP of film festivals and music festivals to continue to release its attraction, so that more young people will focus on Sanya, drive more young tourists to Sanya, and attract more brand activities to settle in Sanya, realizing "traffic" and "retention".

  (Hainan Daily, Sanya, December 18th)

Reporting/feedback

Xu Haidong won the men’s singles championship in Group A of the sports school.

Xinhua News Agency, Taiyuan, August 17th (Reporter Wan Pung Chow) The table tennis event of the 2nd National Youth Games came to an end on the 17th. Xu Haidong, the champion of the World Youth Games and Liaoning, defeated Liang Yanzhu of Hebei 4-2 and won the men’s singles gold medal in Group A of the sports school.
Xu Haidong, 19, won three gold medals in men’s singles, men’s doubles and men’s team at the 2018 World Table Tennis Championships. On behalf of Liaoning Sports School, he made it all the way to the 2014 Youth Olympic Games, and finally joined forces with Liang Yanzhu of xinji city Table Tennis Sports School.
On August 17th, Xu Haidong, a player from Liaoning Sports School, was in the competition. Xinhua News Agency reporter Cao Yangshe
In the final, Xu Haidong, who is good at right-handed straight fast break, took the lead in entering the state, winning two games in a row at 14:12 and 11:6. However, after that, he made too many mistakes in the counter-attack, and was recovered by Liang Yanzhu at 11:8. In the fourth and fifth games, the two men frequently staged a good show against Latin America. Xu Haidong first expanded the lead by 11:5, and then Liang Yanmu retaliated by 11:9, making the big score 2:3. In the crucial sixth game, Xu Haidong made a sudden effort under the deadlock in the opening, scored points in succession and finally won the game with 11:5 and won the gold medal.
On August 17th, Liang Yanzhu, a player from xinji city Table Tennis Sports School, was in the competition. Xinhua News Agency reporter Yang Chenguang photo
"When I was chased by my opponent, my state fluctuated, but I had a belief in winning." Xu Haidong said that as a straight player, he gained more experience and confidence in the 2014 Youth Olympic Games, and expected to become the main position of the national team through hard work in the future.
In the third place battle, Xu Yingbin, a player from Heilongjiang Sports School, won the bronze medal with a 4-0 victory over Yuan Licen from Liaoning Sports School.
Sun Yizhen/Wang Xiaotong from Shandong Shengli Dongsheng Sports School beat Qian Tianyi/Shi Jiyao from Jiangsu Junior Amateur Sports School 4:1 to win the gold medal in the women’s doubles competition in Group A of the sports school. Huang Fanzhen/Fan Li of Jiaozuo Sports School won the bronze medal.
On August 17th, Sun Yizhen/Wang Xiaotong (right) from Shandong Shengli Dongsheng Sports School was in the competition. Xinhua News Agency reporter Zhan Yanshe
In addition, the social club group also decided on two gold medals that day. The men’s singles and women’s doubles champions were won by Peng Feilong and Yang Jiwen/Chen Xingyu of Cao Yanhua Table Tennis Club.
Text Editor: Zhang Yueshan
New Media Editor: Wu Junkuan
Issued by: public soldier
Copyright belongs to Xinhua News Agency and may not be reproduced without permission.
Reporting/feedback

What are the possibilities for the game industry in 2023?

Recently, the game industry has been warm and windy.

As the weather vane of the industry, the 2022 China Game Industry Annual Conference was held in Huangpu. The protection of minors in games has entered a new chapter, the long-term trend of going to sea has not changed, the value of games has been re-evaluated, and the game technology has brought resonance effect ………………………………………………………………………………………………………………

What are the possibilities of the game industry in 2023?

For the game industry, 2022 is difficult: whether the overall economic downturn, players’ willingness to pay, lack of capital confidence, and cold investment and financing, it has brought a lot of impact to the industry: many game projects have been dissolved or stopped, and the wave of layoffs has swept again.

The data shows that the domestic market sales revenue and user scale, self-developed game sales revenue and mobile game sales revenue all decreased year-on-year. After the obvious slowdown in 2021, the game user scale declined for the first time in the past 10 years, and the industrial development entered the era of stock market. "China’s game industry is in the stage of pressure storage", aiming at the game industry in 2022, "China Game Industry Report 2022" concluded.

* Actual sales revenue of China game market. Source: China Game Industry Report in 2022.

* The scale and growth rate of game users in China. Source: China Game Industry Report 2022.

However, despite the bleak data of the game industry in 2022, industry practitioners are still full of hope for the future. As Hong Xiao, CEO of Perfect World, said at the 2022 China Game Industry Annual Conference, "Many people feel quite pessimistic after reading the industry data in 2022, but no one said this word."

Recently, the 2022 China Game Industry Annual Conference was held in Huangpu, Guangzhou. According to Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association, the number of participants exceeded 2,700, almost double that of previous years, and the scene was packed. He pointed out, "Through the current situation, we can feel what kind of development trend is in 2023. If everyone in this industry does not see hope and opportunities, this situation will not be formed." At the meeting, Gao Dawei, deputy general manager of Tencent’s digital public opinion department, also said with emotion, "Walking through various forums, I felt a surging enthusiasm, as if I heard the sound of the game super engine starting and roaring again."

After the "cold" 2022, major game companies have more expectations for 2023. "The bad news is exhausted, bottoming out", Tan Yanfeng, vice president of Shengqu Games, summed up his outlook for the future of the industry in eight words; Hong Xiao, CEO of Perfect World, pointed out that the game industry has entered the next stage, and there are still many values worthy of being dug deep by practitioners; Wu Shenghe, CEO of Zulong Entertainment, said that with the release of the version number, many game masterpieces are ready to go, and this year will be a year of fierce competition.

According to statistics, since the resumption of version number distribution last year, more than 180 domestic game version numbers have been distributed in two batches this year. In addition to large enterprises such as Tencent and Netease, many small and medium-sized manufacturers have also gained something. Among them, many game companies that have got the version number are eager to try, and are ready to make great efforts this year. For example, Tencent, which got the version number in January this year, has announced that it will set a file in February, and the number of reserved users in the whole network has exceeded 70 million; Netease survival shooting mobile game "Extraordinary Pioneer" started the "prism test" in January; Mihayou’s new work "Collapse: Xingyuan Railway" has also been opened for paid testing recently and is expected to go online in April; Zulong Entertainment’s new version of the love women game "In the Name of Shining" is also planned to be launched in China in the first half of the year …

In addition, the 2022 China Game Industry Report also revealed a more positive signal, "The game industry is expected to rebound after bottoming out from industry resources to users’ willingness and ability to consume.",and pointed out that insisting on high-quality and high-quality development, deepening the subdivision and differentiation of the track, and paying more attention to the user experience will become the focus of China’s game industry to break through the predicament and develop healthily.

In recent years, with the shrinking of the "blue ocean" of the domestic game market, going out has become a "compulsory question" for game companies. More and more companies take going out to sea as their key development strategy, and the number of game products going out to sea is increasing and the area of going out to sea is expanding.

At the same time, the achievements of domestic game companies in overseas markets are obvious to all. According to the data, in 2022, the actual sales revenue of China’s self-developed games in overseas markets was 17.346 billion US dollars, which was more than 4 times higher than that of 3.076 billion in 2014. According to Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association and chairman of the Game Working Committee, the overseas income of self-developed games has exceeded 10 billion US dollars for four consecutive years, and it can also account for about one-third of the domestic market income. Such achievements show that domestic enterprises are doing well overseas, which is recognized by real money.

* Actual sales revenue and growth rate of China’s self-developed games in overseas markets. Source: China Game Industry Report 2022.

However, since 2022, the external unstable factors faced by games going out to sea have increased, such as changes in the international environment, changes in overseas laws and policies, overseas channels, and overseas tax issues. In the context of the decline in the scale of the global game market, the actual sales revenue of China’s self-developed games in overseas markets also declined for the first time in 2018, down 3.7% year-on-year. At the same time, as more and more domestic manufacturers flock to the sea track, the competition for going to sea becomes more and more fierce, the cost of buying continues to rise, the profit rate decreases, and the overseas game market has also "rolled" from the blue ocean to the red sea.

However, "the choice of game going out is irreversible". In the increasingly crowded overseas market, how should domestic game manufacturers tap the new amount and find the second growth curve?

Ao Ran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, pointed out that although China’s game enterprises will face more or less challenges in the process of going out to sea in 2022, the long-term positive trend has not changed. China’s games still have room for development in overseas markets, and there are development opportunities in some new fields. On the one hand, the emerging game markets in the Middle East, Africa, Southeast Asia, Latin China and other regions have great development potential, which is expected to become the growth point of’s game going out to sea. On the other hand, there are development opportunities for games going out to sea on the sub-track of IP-adapted games, casual games and other game products.

In addition, keywords such as localization, content innovation and long-term operation were constantly mentioned at the game going to sea and marketing forum on the 13th. "Although going out to sea is already the Red Sea, there are many difficulties, but it is still a super market with billions of users, and opportunities are always there." Dong Bin, deputy general manager of Glacier Network, said that if you always make good products, make good experiences and improve quality, you still have many opportunities to go out to sea.

Yin Tianming, vice president of Sanqi Mutual Entertainment Products, pointed out that domestic games have entered an era of striving for quality, innovation and quality in overseas markets. Enterprises going to sea must change from "picking fruits" to "planting good trees" and make efforts in three aspects: in-depth localization, product innovation and continuous change, and refined distribution and operation. Zhong Kunjie, deputy general manager of Xinghui Games, said that with the intensification of market competition, the importance of long-term operation of game products has increased sharply. To make the game run longer and the audience more stable, we should do a good job in content iteration, localization, deep layout and cross-promotion.

At the same time, as a cultural carrier, games also shoulder the important mission of spreading Chinese culture abroad in the process of going to sea. Zhang Yijun, the first vice president of China Audio-visual and Digital Publishing Association, said that the excellent games that have been successfully launched at present have absorbed a lot of Chinese traditional cultural elements, which have formed a very good communication role in foreign markets, and also provided help for how to expand overseas more accurately and effectively in the next step. Some enterprises point out that game products with unique cultural attributes can prolong the game viscosity of players in the game, attract users better and reduce the cost of user drainage. Combining with traditional culture and traditional festivals will be the future trend of game development.

"The era of earning money by going out to sea has passed." How will enterprises going out to sea grasp new growth points and face challenges in 2023? It is worth looking forward to.

The scientific and technological attributes are prominent, and the potential value still needs to be tapped.

Paying attention to the science and technology circle, it is not difficult to find that the recent scenery is not only ChatGPT, but also game technology.

At the annual meeting of the game industry in 2022, the scientific and technological attributes of games have received unprecedented attention. Whether it is a forum for game re-cognition, a forum for game+and technology resonance, the topic of technical value of games cannot be avoided.

Ao Ran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, pointed out that in recent years, the industry has gradually reached a consensus: as a compound cultural content product, games have both natural cultural attributes and profound scientific and technological attributes, and based on these two attributes, they are constantly enriching their economic attributes and becoming a driver to support the integration and development of digital technology and the real economy.

From the discussion in the industry, it can also be clearly seen that the scientific and technological attributes of games are promising in many other industrial fields, and have brought gratifying resonance effects, such as feeding back cutting-edge technologies as a perfect testing ground, "breaking the circle" to promote the integration of numbers and reality, and resonating with the construction of basic fields of science and technology, especially the construction of scientific and technological talents. Andy, vice president of Tencent Interactive Entertainment, said that with the accelerated development of digital and information technology, today’s video games are becoming a super digital scene, and the "culture" and "technology" attributes of the game industry have been demonstrated unprecedentedly.

According to the Research Report on Game Technology Capability and Technology Value, 62% of the respondents recognized the role of game technology in national technology innovation capability, 81% of the respondents agreed that games promoted the development of AI technology, 91.4% of the public researchers believed that game technology promoted the physical field, and 81% of the industry respondents recognized the talent supply and employment capacity of the game industry. At the same time, the report also puts forward two exciting prospects: first, in the future, games will guide more scientific and technological innovations to cross the "valley of death" and improve the survival rate of high and new technologies; Second, the game will become the basic environment to inspire more scientific and technological innovation and give birth to more "unexpected joy".

Undoubtedly,The scientific and technological attributes of the game have been further recognized and affirmed. As Aoran said, "As an important help to realize a strong country in science and technology, the value of the game has become increasingly prominent.".

Referring to how the game industry should better release the scientific and technological efficiency of games and bring more resonance effects in the future, Aoran put forward three key points: promoting innovative breakthroughs in cutting-edge technologies, helping the development of other social fields and strengthening the talent pool in the science and technology industry. Yang Fang, deputy director of Publicity Department of the Communist Party of China Publishing Bureau, also said that in the future, games should make new achievements in serving scientific and technological innovation, give full play to the role of game industry development in promoting scientific and technological progress, increase investment in cutting-edge technology research and development, speed up the breakthrough of key core technology innovation, make great efforts to promote scientific and technological innovation and help science and technology overcome difficulties. According to its disclosure, this year, Publicity Department of the Communist Party of China will implement the "Network Publishing Technology Innovation and Development Plan", focusing on promoting the breakthrough of the underlying technology of online games such as virtual reality, perceptual interaction, game engine and motion capture, and promoting the expansion and application of new formats such as metauniverse, digital twins and cloud games.

However, the potential value behind the game goes far beyond this.

The People’s Daily once wrote that games have become an industry of great significance to a country’s industrial layout and scientific and technological innovation, and its potential value deserves further attention and deep excavation. Many game companies also admitted at the annual meeting that the game industry has not really released its value in the digital economy, and it is the general trend to "reassess" the value of games.

"Through this annual meeting, you may have felt that games will become a starting point for many economic phenomena in the future. It has gone beyond the original inherent form of the game and started cross-domain and cross-border, which has a wide range of economic and social values. " Zhang Yijun, the first vice chairman of China Audio-visual and Digital Publishing Association and chairman of the Game Working Committee, said that game companies should focus on the overall development of the industry, explore the positive social value of games at multiple levels and dimensions, and help the game industry to use more diverse social benefits, making a unique contribution to the construction of a strong socialist cultural country and the implementation of the digital economy development strategy.

In view of the future development trend of the game industry, Aoran, executive vice president and secretary general of China Audio-visual and Digital Publishing Association, once concluded at the annual meeting that China’s game industry is an emerging force in the cultural field, and its future development will usher in greater opportunities.The game industry will take the road of independent innovation more firmly, tell the story of China more vividly, and integrate with technological innovation at a higher level.

The trough in 2022 has passed. Can the game industry see the "rainbow" in 2023? Let’s wait and see.

Produced by Nandu Big Data Research Institute

Network content ecological governance research center

Writing: Luo Yun

Source: 2022 China Game Industry Annual Conference and 2022 China Game Industry Report.

Wang Bo is desperate! After Hu Jinqiu+Sun Minghui was completely injured, Cummings was reimbursed in the first stage. How can I fight?

Cummings’ injury involved Guo Ailun? Sunspots are everywhere. We often say that it never rains but it pours. This sentence is really appropriate when applied to Guangsha. Wang Bo’s despair is also normal. Any coach would not be in a good mood. Last season’s playoffs, Hu Jinqiu and Zhao Yanhao were injured one after another. This season, Hu Jinqiu had already suffered a fracture before taking part in the official game. In the first game, Cummings, a foreign aid, also suffered a palm fracture, which was really too difficult for Guangsha team!

Liaoning played against Guangsha in CBA, and finally the Liaoning men’s basketball team won. Cummings, a new foreign aid from Zhejiang Dongyangguang, also performed very well. He played for 35 minutes, made 8 of 17 shots, made 4 of 7 3-pointers, and scored 23 points, 3 rebounds, 2 assists and 1 steal from four free throws. The data is still good. Because it’s only the first game of CBA, the MVP of this European league is still not used to it. I believe that after adjustment, it will definitely play its due level.

Two yuan generals were reimbursed at the beginning of the season, which was a big loss for Zhejiang Dongyangguang and head coach Wang Bo. One is the main inside center, and the other is the newly-joined defender’s foreign aid. The two lines have been hit hard, and I’m afraid the record of the first stage will be greatly affected.

However, don’t be too depressed, Wang Bo. Injuries are also a part of the competition. The previous Liaoning men’s basketball team has experienced it, and other teams have similar situations. I believe that with the passage of time, players will recover and the team’s situation will improve. Guangsha’s fighting capacity is not weak at present, so they can lower their posture first, and spend the difficult time steadily, especially for players like Xu Zhonghao. They should pay attention to their movements in the game, and don’t be punished for malicious foul, or even expelled from the game, which will eventually lead to attrition in non-combat, which will be even more costly. Mentality is very important. I hope Wang Bo can survive.

Finally, I want to explain that Cummings’ injury has nothing to do with Caring for Aaron. Two people are fighting for each other normally, and they don’t have much physical contact. There are some regional sprays with rhythm, which is not good.

There are 3 5A 5A tourist attractions in Shanghai. Which three do you know? How to plan your travel?

# 304 All list the 5A Scenic Area # Shanghai (called Shanghai, Shen) is the central city of China, Central City, Hangzhou China. This is an international economy, finance, trade, transportation, and technological innovation center. It is the first batch of open cities along the coast.

1. There are three national 5A tourist attractions in Shanghai, from:Shanghai Science and Technology Museum Oriental Pearl Radio and TV Tower, Shanghai Wildlife Park, and so on. The specific location is displayed in the figure.

2. Self -driving tourNational 5A -level Tourist Scenic Area Stroke route:Shanghai Oriental Pearl Radio and Television Tower -Shanghai Science and Technology Museum -Shanghai Wildlife Park -Return.

3,Self -driving tourNational 5A -level Tourist Scenic Area Arrangement:

On the first day, Shanghai -Oriental Pearl Radio and TV Tower

Shanghai Self -driving Tour Oriental Pearl Radio and Television Tower Traffic route:Shanghai -Nanjing West Road -Tibet Middle Road -Yan’an East Road -Yan’an East Road (Auxiliary Road) -Dincheng Middle Road -Garden Shiqiao Road -Lujiazui Circle -Phoenix Road -Oriental Pearl Broadcasting TV Tower. 4.8 kilometers in length and 10 minutes by car.

Play Oriental Pearl Broadcasting Tower throughout the day. Close to the hotel at night and Neil or representative.

[Oriental Pearl Radio and TV Tower]Located in no. Avenue of the 1st century, Pudong New District, Shanghai, is a national 5A tourist attraction. It is one of the landmarks and cultural landscapes in Shanghai.

Suggested playback length: 1-3 hours. Open hours: 8: 00-21: 30. Bill reference: the first goal is 100 yuan/person, the second goal+the exhibition hall is 135 yuan/person, and the three -ball ticket is 150 yuan/person.

Recommended Shanghai Science and Technology Museum Hotel: Shanghai Pudong Riton Callon Hotel, Oriental Binjiang Hotel, etc. Recommended restaurants near the Shanghai Technology Museum: Shanghai Xiaonan Township (Congress Building), old Shanghai restaurant (Oriental Pearl), and so on.

The next day, Oriental Pearl Radio and Television Tower -Shanghai Science and Technology Museum -Shanghai Wild Zoo -Return.

Oriental Pearl Radio and Television Tower Bicycle to Shanghai Science and Technology Museum Transportation route:Eastern Pearl Radio and Television Tower -Lujiazui Ring Road Century Avenue -Dingxiang Road -Shanghai Technology Museum. 5.6 kilometers in length and 15 minutes by car.

Shanghai Science and Technology Museum’s autonomous driving to Shanghai Wild Zoo traffic direction:Shanghai Science and Technology Museum -Pudong New Area -Shanghai Liyu Expressway -Shenjiahu Expressway -Nanxun Road -Shanghai Wildlife Park. 33.1 kilometers in length and 41 minutes by car.

In the morning, play the Shanghai Science and Technology Museum. Play the Shanghai Wild Zoo in the afternoon and return to the afternoon or evening.

【Shanghai Science Center】Located in no. In 2000, Century Avenue, Pudong New Area, Shanghai, a national 5A tourist attraction. The landlord covers an area of ??6. More than 80 years old, 000 square meters, and a building area of ??9.80,000 square meters. It is divided into 11 format theme exhibition areas, 4 high -tech special cinemas, 3 ancient and modern Chinese and foreign scientists and their footprints, art Promenado, and a few of them, and a few. Temporary exhibition hall. They are shame, vividly explain the eternal theme of "nature", people, and technology "for tourists.

Suggested playback time: 4-8 hours. Open hours: 9: 00-17: 15. Bill reference: 45 yuan/person.

Shanghai Science and Technology Museum Recommended: Oriental Hotel, Overwhelming Ice Wine Store Apartment Shop. The Shanghai Science and Technology Museum near a restaurant is recommended: Shanghai People’s (Huidian), Donglingchun Fortune (Dingxiang International), and so on.

[Shanghai Wild Zoo]No. 178, Nanton Road, Pudong New District, Shanghai, is a national 5A tourist attraction. The park is a theme park, exhibition, breeding, and science education for wildlife breeding.

Suggested playback time: 3-6 hours. Open hours: 8: 30-16: 30, 8: 00-17: 00 of the pendant opening time. Ticket reference: 130 yuan/person.

The Shanghai Science and Technology Museum recommends hotels: Shanghai Shangtai International Hotel, family hotel (Shanghai South Road Wildlife), and so on. It is recommended that a restaurant near the Shanghai Science and Technology Museum: Tang Niu (Tang Nu Nanhui Wildlife), Nanmen Meat (Nanmeng Road), and so on.

The above is for reference only.

Report/feedback